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What is Take 5? Sometimes it's five fresh ideas from a workshop we've attended. Other times, it's five juicy bits from something that we've read while developing new products. Wherever we find them, these will be five great ideas for you, our members. Thank you for belonging to KASC, and if your school is not a member, use the contact link above or phone (859) 238-2188 to find out how we can help your school.

THE TAKE 5 PDF ARCHIVES

THE LATEST FIVE:

WINTER 2007
Strategies for Success from High-Performing Schools

FALL 2007
Starting the Year off Right: Focusing on Student Achievement
APRIL 2007
Where is Your School Headed?

MARCH 2007
CATS Open Response Tips



>TECH FOR YOUR CLASSROOM

Excerpted from "The Sky's the Limit," originally published in the July/August issue of Edutopia. Visit www.edutopia.org

We asked students "What tech do YOU want to see in class?"...

Your students are crazy about tech. We also know they'd like to use it more in the classroom...We asked teachers to ask their students a few simple questions: "What technology do you use outside of school that would be good for the classroom? Why? How would that work?"

Here's what the students came up with.


1. Laptop computer: This is an obvious selection, but it's one that needs to be noted. "I have often thought that it would be great if we all had laptops and if the heavy books, paper, folders, and pencils were eliminated," a student suggests. "We all do all of our work on computers anyway, and isn't that how it will be in the workplace too?" Says another, "Why don't the book publishers put all this material online? That way, it is easier to come out with new editions of texts, too."

2. Bluetooth: This wireless-connectivity standard provides a way to exchange information between electronic devices such as mobile phones, laptops, PCs, printers, digital camera, and video game consoles over a secure short-range radio frequency. Install it on all your school's tech so students can send information from cameras and cell phones onto school computers.

3. Cell phone: It's an essential item for staying in touch...It's also a great device for the classroom. One example: A new interactive service called Mobile Prep allows students to create and flip through electronic flash cards displayed on their cell phone. Mobile Prep can also automatically generated questions based on the student's proficiency. On-line, users can share and sell decks they generate, and teacher can upload new decks they create. Other uses: Call a parent whose child has just excelled in class, or simply use the phone's notification feature to ring as a reminder to study for a test.

4.Nintendo DS: We know what you're thinking--the ultimate time waster. Not true. The addictive handheld game console has several brain-building programs/games. Brain Age--in which you are asked to do simple equations quickly or divide words into syllables, as well as other learning games--is really terrific. You can connect several DSes and race other people doing the equations.

5. Web-cam: With these handy items, your students can talk to kids across the world--and they're cheap and easy to install.

Other tech items on the list: digital camera, graphing calculator, video camera, flash drive, public address system, universal remote, iPod, SIMS.
See the complete article at www.edutopia.org


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